今年,我院与瑞典皇家理工大学 (位于斯德哥尔摩) 的 Media Technology and Graphic Arts系建立了学术交流关系。从2005-2006学年度,双方将各选派两名教师做短期互访。现将我院选拔条件和程序说明如下:
1.时间:3个星期,在2005秋季或2006春季, 具体时间可以灵活掌握。
2.访问内容:可以选择一下方式之一::授课, 系列讲座, 讨论会。此外,还要有一定的与学生和教师的学术交流和接触。
3.费用:Linnaeus Palme 基金会提供交通及食宿。
4.工作语言:英语。
5.条件:能较熟练地用英语完成以上学术交流工作.
不影响我院授课.可以将课程预先做妥善安排.
在同样条件下,优先近几年没有长期出过国的老师.
6.申请程序:请将交流计划一份(英语)于7月15日前发到李琨电子信箱。
7. 根据我院与对方的协商,我院教师的题目可以在大致在如下的范围内:media use and
development in China: print, newspapers, television, Internet
8.为大家了解本项目,附上对方提出的研究计划供参考。
新闻与传播学院 7月1日
Proposals for KTH teachers to visit Peking University
as part of the Linnaeus-Palme exchange program
The KTH School of Computer Science and Communication and its department of Media
Technology and Graphic Arts has received a grant from the Swedish Linnaeus-
Palme program for teacher exchange with Peking University, School of Journalism
and Communication, during the academic year 2005-2006. The grant calls for two
teachers travelling in each direction, teaching at the host university for a period of
three weeks. The teaching can take different forms: lectures, seminars, workshops,
etc.
We have, at KTH, asked faculty members to indicate their interests in visiting and
teaching at Peking University. Four persons have indicated a strong interest in making
a visit, and they have also proposed possible topics for their teaching. These are:
??Jenny Sundén
??Alex Jonsson
??Daniel Pargman
??Christer Lie.
This proposal contains presentations of these persons and their topics. Some other
teachers have also indicated an interest, among them Mats Andersson (Internet based
learning) and Nils Wennerstrand-Persson (Digital video). Additional teachers and topics
can also be made available.
The visiting teachers and their topics should be of interest to Peking University and its
students and should also fit into the curriculum structure. I therefore ask the School of
Journalism and Communication to review the proposals and to comment on the preferences
and prospects of inviting two persons during the academic year 2005-2006.
Nils Enlund, professor
1.Jenny Sundén
Jenny Sundén is Assistant Professor in Media Technology at the Royal Institute of
Technology (KTH), Stockholm. She received her Ph.D. in Communication Studies
from The Department of Communication Studies, Linkoping University. She has
published primarily on new media, cultural studies, cyberfeminism, virtual worlds,
online ethnography, and digital textuality. She is the author of Material Virtualities:
Approaching Online Textual Embodiment (2003, Peter Lang), as well as a co-author
of Digital Borderlands: Cultural Studies of Identity and Interactivity on the Internet
(2002, Peter Lang).
Possible area of teaching:
Digital Media, Storytelling and Globalization
This series of lectures and seminars attempts to introduce students to studies in digital
media and media culture. The aim is to highlight the role of digital media and media
development for the ways in which stories are told in an increasingly globalized
world. Stories and activities of digital storytelling are understood broadly: As cultural
practice, as social and political activities, as forms of art, as well as of play and
entertainment. Which stories migrate across borders and cultures – and which do not?
How can the notion of globalization be framed in relation to supposedly global
communication technologies?
Students will explore a selection of critical theories and methodologies used to
understand and examine various digital media phenomena, such as web fiction, web
art, virtual worlds, bloggs and computer games. These media phenomena will also be
put in a broader social and political context in order to open up a discussion about
cultural differences/similarities across geographical borders (where Sweden and
China will figure as the main points of comparison). Students will do readings and
prepare summaries of the readings, short presentations, and/or group presentations to
make the discussions in seminars fruitful.
? Studying Digital Media – An introduction
? Hypertext, web fiction and web art – From literature to multi media
? Virtual worlds, chat, and bloggs – On interactivity, interaction and
cyberculture
? Computer Games – Gaming, game worlds, and game design
? Digital Media and globalization – On politics, onlilne subcultures, and
activism
? Digital Media Studies and the Political – The Case of Cyberfeminism
Period of preference: From mid-October, 2005, and onwards.
2.Daniel Pargman
Daniel Pargman is an assistant professor in Media Technology at the Royal Institute
of Technology in Stockholm, Sweden. He is interested in social phenomena in virtual
communities/online meeting places as well as other examples of the interplay between
technical systems (computer code) and social systems (human behavior).
Daniel Pargman defended his Ph.D. thesis, "Code begets community: On social and
technical aspects of managing a virtual community" in December 2000
Possible area of teaching:
Virtual communities
I would like to give a series of talks about virtual communities on the Internet in
general and then move on to online games in particular.
A suggestion is to start with a broad outline of how people have used computermediated
communication (CMC) for non-instrumental (non-work-related) purposes
from the birth of the Internet and onwards and then move on to talk about virtual
communities on the Internet during the last 10-15 years (including more theoretical
aspects of what "community" can mean in this context and in comparison to "offline"
communities). I would draw on material from a Ph.D. course I've given twice called
"social interaction and the design of virtual communities" for this part of series of
talks ().
I would then like to talk about a specific type of online arenas that have become
increasingly popular in Europe, the US and Asia during the last few years, namely socalled
Massively Mulitplayer Online Games (MMOGs). Examples of such games are
World of Warcraft, MU, Legend of Mir II and Lineage. These games have lately also
become increasingly studies by European and American researchers (from a variety of
disciplines), but by few researchers in Asia - despite their popularity in China and
elsewhere. I could talk about av variety of topics in relation to these games and a few
exaples are:
- History and market of online games
- Production and maintainance of online games
- Identity in and around online games
- Guilds and groups in online games
- Law and order in online games
- Money and economy in and around online games
- Learning and apprenticeship in online games
I would naturally have a Western perspective on the topics above. I am aware of the
fact that these games are very popular in China and this is also one of the reasons why
it would be interesting to give a series a lectures on this subject and to also open up
more general discussions about computer games, Internet usage, media habits and
how we understand, appropriate and incorporate our experiences of the online, virtual
world into our ordinary "offline" lives.